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Xbox 360 vs PS3 graphics comparison




Call of Duty: World at War

Not one to abandon a good thing, Treyarch used the Call of Duty 4: Modern Warfare engine to bring players to the Japanese and Russian WWII fronts in Call of Duty: World at War. The graphics look even on both platforms, and we didn't encounter any frame rate inconsistencies during our gameplay tests. Storming beaches filled with artillery fire and calling in air strikes on heavily fortified positions did little to slow down the pace of the game on either console.

We didn't notice any significant differences in the graphics, but we have to say that the lighting contrast on the PS3 adds an extra dramatic effect. The Xbox 360 maintains its anti-aliasing advantage, which you can see in the disappearing antenna in the second set of shots. Don't look too much into the fact that some of the soldiers have camo'd helmets on one platform but not on the other--the gear is randomized for the character models.

Xbox 360       PlayStation 3      

Xbox 360       PlayStation 3      

Xbox 360       PlayStation 3      

Xbox 360       PlayStation 3      


Tags: Microsoft Xbox, Image, Microsoft Xbox 360, HDMI, graphics
 

 

    Talkback
somebody123 says...
Same link has been used for the article 'Top 5 gaming notebooks'. Please put the correct link in place people at CNET.

 
 
LuisSyphur says...
So we found out what we already know, unless you are a true fanboy and want to pick at individual pixels there really is little difference between the two.

 
 
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