Eric Franklin | Sep 08, 2009
Hey, if the monitor is able to display graphics like these, I'll deal with giant cracks in my desk. (Credit: LG)
I'm going to be quite honest. I've never noticed input lag with any of the monitors I've tested here at CNET. All monitors have input lag to some degree; that's the nature of current computer technology. However, the amount of input lag a monitor has is less important than the amount of input lag a gamer can perceive. If you don't notice it, it's not an issue.
On Thursday, LG announced its
W2363V LCD monitor that it claims will eliminate display delay. LG says it can achieve this through something that goes by the marketing buzzword Thru Mode. According to LG, Thru Mode "removes image processing". Really? I'd really be interested to know how the image actually gets onscreen if it's not processed. That's a question for when I get my hands on this sleek-looking monitor.
The monitor has a full-HD resolution of 1,920 x 1,080; 300 candelas per sqm brightness; a 70,000:1 dynamic contrast ratio; 2ms response time; and a built-in headphone jack.
Connection options include VGA, DVI-D, component, and two HDMI ports. The display also features built-in speakers that support SRS TruSurround HD and offer 360-degree surround.
The most unique feature--I mean, other than removing image processing--is what the men at LG call Tru Light. In the bottom of the bezel is a bar with a white light. The light illuminates and reacts to the action (or non-action) seen onscreen. For example, if you're playing a fast-moving game, the light would flash in correlation with the shooting, jumping, or slicing onscreen.
Judging from the
demo on LG's site it looks like it could be pretty distracting and annoying. Also, does it annoy anyone else that all the gaming footage they're showing of
Aion is prerendered CG, even though they're trying to tout the monitor's ability to display real-time imagery?
Via
CNET Crave
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