Damian Koh | Jun 12, 2009
(Credit: Gadget Lab)
We already know that apps on the
iPhone 3G S will load twice as fast. Apple has made headway with the 3D graphics, while at the same time improving the battery life of the new iPhone. But nothing puts these claims into perspective better than hard numbers.
An over-zealous Webmaster at T-Mobile Netherlands may have gone click-happy recently by publishing specifications which Apple has closely guarded since the announcement of the 3G S. The information has since been pulled from the page, but we all know this: Nothing disappears off the Web without a trace. As we can see from the screenshot, the 3G S packs a 600MHz processor (similar to the Palm Pre) and 256MB RAM. The earlier iPhone had a 412MHz processor and 128MB RAM. Twice the memory? That should speed things up a fair bit.
Via
Wired's Gadget Lab
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jemgx
It is now just the number change from 600Mhz and 256RAM.
Its is a 600 MHz ARM Cortex A8 CPU and a PowerVR SGX graphics accelerator.
This Processor is design on a platform of 65nm compare with the old iPhone which is 90nm. Higher caculation speed and better battery life. It has double the L1 cache + a new 256kb L2 cache. Promise to give you enough juice.
Next the GPU powerVR SGX instead of the previous iPhone PowerVR MBX lite. Theoretically to give you 600% increase in geometry performance, meaning better 3D graphics. But the only problem is this new accelatrator runs best with new OpenGL2.0 which is not compatiable with old iPhone which run on OpenGL1.1, so if developer wish to design a game, they have to consider the old iPhone, which does not make sense for the high upgrade on iPhone 3GS. Unless they face out iPhone 3G which is not possible.
Jun 15, 2009 16:59