At first glance, QB1 appears to be a simple screen mounted onto a black arm and box. But it comes to life through human interaction, for now in the form of a sort of personal DJ service.
(Credit: OZWE)
When Swiss developers designed the QB1 robot, they weren't going for
human-like looks or cute puppydog mannerisms.
Instead, they're hoping QB1 will hook people in on a more meaningful
level--by providing a handy music-suggestion service--and thus giving the robot
continuous exposure to data stemming from real human interaction.
Artificial intelligence "systems need to learn in the real world, from real
people. You cannot program them with knowledge from the real world", said
Frederic Kaplan, CEO and co-founder of QB1 developer OZWE.
The QB1 was showcased to the public last weekend at Swissnex, an annex of the
Consulate General of Switzerland that's dedicated to bridging knowledge in
science, education, art, and innovation between Switzerland and North
America.
QB1 is what Kaplan calls a "robotic object"; people interact with it through
gestures. In its first application, QB1 is loaded with a kind of disc jockey
feature because that invites people to spend time with it.
Kaplan got this idea out of his experience working for 10 years with Sony's
world famous dog-like AI robot, Aibo.
"What was frustrating was that nobody was interacting with it long term.
There are so many objects in your house, so why interact with an object that is
only for pleasure?" he said. And as Aibo needed time with humans to learn, this
was a fundamental problem.
"The limit for AI is not computing power, it's getting experience," Kaplan
said. So QB1 tries to steal your time doing something useful, playing your
music. The AI system incorporated into QB1 has about five different strategies
to intelligently predict what music you want to listen to at the moment.
One of the approaches is based on statistical probability and may give the
best results with the fewest errors in the beginning. Another more complicated
scheme observes who is in the room, the time of the day, and how people move.
After some time, it may have learned enough to perform better than the
statistical probability analysis, and data gets prioritized based on your
feedback. It is, in effect, learning the user.
"If indeed it is successful, it can be used for an enormous number of
applications," Kaplan said.
At first glance, the QB1 seems to have nothing to do with AI. It's just an
elegant screen mounted on a sleek, black, cloth-covered arm and box. The screen
moves to look toward you, displaying a shadow of your movements and an intuitive
interface.
According to Kaplan, QB1 is unique in having both an interactive
gesture-based interface and robotic movements. With built-in infrared lights and
sensors, it performs face recognition through 3D modeling without a stereo camera. It also detects how your body moves.
"Industrial and graphic design are core aspects of QB1," Kaplan said,
mentioning how people's movements are reflected stylistically on the screen when
they interact, as many people don't like to see their own raw image. This was
discovered when a predecessor of QB1, Wizkid, was exposed to visitors for three
months at The Museum of Modern Art in New York last year.
"We're now looking for people who want to try (out QB1) in their homes for a
couple of weeks. Later we will start production and sell it, hopefully in 2009,"
Kaplan said.