On Wednesday, NRDC
released a study claiming that video game consoles are wasting US$1 billion
per year. There's a lot of interesting research in the study, including the
differences in power consumption between different games and how the PS3 is incredibly inefficient as a
Blu-ray player compared to standalone models.
While we are unaware of any user data revealing
the percentage of users who turn off their consoles after use, we have found
anecdotally that many users leave their consoles on all the time. Some turn off
their televisions at the end of a session [...], while others keep their
consoles on in order not to lose progress in a game.
I certainly used to leave my NES on to
save my progress on Bubble
Bobble, but with modern game consoles, saving is much easier, and I
don't know anyone that leaves their console on to save their progress anymore.
The study addresses the assumption again later on:
The lack of concrete information on usage cycles
for video game consoles, and particularly consoles that can also function as DVD
players, led us to develop usage scenarios in which 50 percent of users turn off
their consoles when they are done playing a game or watching a movie, and 50
percent of users leave the device on continuously. Since we know the power use
of the consoles by mode, we are able to estimate the annual energy use and
operational costs to consumers for each of the major consoles on the market
today.
In other words, the 50 percent claim is a guess, and we're betting it's far from the
truth. Confusingly, NRDC points to more concrete usage data later in the
study.
Using the best and most current usage cycle
information available, the Nielsen Group found that, on average, users who
account for close to 75 percent of all playing time have their consoles on for
an average of 5 hours 45 minutes per day.
But instead of using that data, which intuitively seems more accurate to us,
the NRDC decides to stick with the idea that many gamers are leaving their
consoles on all the time.
Nielsen's statistics can be difficult to
interpret because the time in Active mode reflects an average across only the
days when the console was turned on, rather than a true daily average reflecting
use across the entire time metered. It is likely, however, that many heavy users
often have the console on every day. For all of these reasons, we built upon the
information available and the following assumptions to complete the energy
analysis.
It's probably fair to assume that some gamers do actually leave their
consoles on all the time (especially PS3 users taking advantage of Folding@home), but we can't help but
feel that the 50 percent assumption was selected to create the headline-grabbing US$1
billion figure. Assuming at the average console is on about 6 hours a day is
probably closer to the truth, particularly since we do know people that leave
their console on while multitasking (switching to watch a football game, surfing
their laptop, etc.)
It's worth noting that CNET uses assumptions to calculate costs in our Juice Box
scores in our TV reviews and the TV Power Consumption
Guide. We assume that the average household TV is left on for 8 hours a day,
based on research
by Nielsen.
What do you think? Do you leave your console on all the time, sucking up
energy and draining your bank account? Or is the NRDC completely off base with
its assumption about gaming habits?
Via CNET Blogs