As long as we're on the subject of vinyl, it's interesting to note how the designs of modern-day turntables seem to gravitate toward the extremes. At one end there's the impossibly
complicated and, at the other, the absolute minimalist.
On the latter front, the Genie 2 from
Henley Designs seems to take the spartan approach to an extreme.
It has many qualifications that audiophiles should appreciate, according to Tech Digest, such as a high-torque motor and a
peripheral drive to improve stability. But it's hard to imagine where else
anything other components are housed in this stripped-down player. In fact,
looking at something like the quarter-ton, US$150,000 Transrotor, one
wonders how the two can provide the same basic function.
Whether they're riding Segways or cleaning buildings, some of the most aggressively animated robots are coming out of South Korean R&D labs. But they also have a softer side too--at least, that's what we
hope.
The Ringbo is a robotic vehicle for children that can be steered with game-like joysticks
sticking out of its head like a pair of antennae. It can run for an hour on a 6-
or 8-hour charge, according to OhGizmo, which added that it's not exactly sure why. We're equally baffled, especially given that this is supposedly
designed for kids who are two- or three-years-old, with a 66lb weight limit. (Would
you let your toddlers drive anything on their own?).
Maybe it's some kind of scheme by the gaming industry to hook them on
joysticks as soon as their motor skills are far enough developed. Or, if we're
lucky, maybe a future version will teach them how to do the dishes.
The spikey-furred rodent first brought to life by Sega in 1991 for
proprietary consoles rolled with technology's punches onto TV, Xbox, PS3, and
recently, onto mobile
phones. April saw the spawning of Sega Mobile, when several flagship games, including Sonic the Hedgehog, were ported to mobile phone format and offered to
cell phone gamers for subscription or sale through their carrier's Web portals.
Now Sega Mobile is offering Sonic Jump, Afterburner II, and Golden Axe free of
charge for US residents.
The catch, as you may have guessed, is that the games are ad-supported,
offered through a partnership with content distributor Greystripe. Sega's games
are available for select cell phone models via GameJump.com or from the mobile Web at http://gjmp.tw. In addition to
showing advertisements, the GameJump policy warns that users may be charged
between 5 US cents and 15 US cents for the data transfer of each freshly served ad;
something to keep in mind if you're not on a data plan.
Ready, set, type! Not quite what the Wachowski Brothers would have envisioned, but this cool, new site site should fuel the competitive streak in computer speed junkies at the keyboard. Typeracer not only lets you practice your typing speed, it allows you to race against others in the competitive typing pit, with a scoreboard keeping tabs on the race leaders and their wpm scores. Be warned. If you don't want to get sucked into this new addiction, steer clear. Otherwise, fastest fingers win!
It's only a matter of time before someone decided that enough was enough with mobile phones crammed with imaging features. Surprisingly, it's Sony Ericsson that wants to turn the tables around.
The firm has just filed four patents, with one of it looking to apply GSM (used in mobile phones) as a data-transfer medium in cameras. Other possibly useful proposals include installing presets into the built-in memory of shooters, therefore providing convenient access to popular picture-sharing Web sites (like Flickr or Picasa) or to connect to personal hardware like PCs or printers.
In a world that is getting more and more connected, if these ideas take off, it's going to spark another round in the digital imaging revolution.