Philip Wong | Mar 03, 2008

"640K ought to be enough for anybody." That's exactly what Bill Gates claimed about program memory way back in 1981, and now we have a game which has already exceeded Blu-ray's 50GB storage capacity. Japanese game designer Hideo Kojima, one of the prominent figures behind the highly anticipated
Metal Gear Solid 4, was lamenting on the storage bottleneck during a recent interview. This has resulted in certain in-game features being taken offline to fit onto a single Blu-ray.
Just think about it. If this is the future to come, we may just be heading toward eventual information overload or meltdown. On second thought, does that mean Blu-ray is already obsolete? Geez, it barely took off and now we're already running out of disc space!
Via
Joystiq | Photo credit: Konami
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m234897
It does raise the question that if game creators know the capacity of the systems that will play their wonderful creations - why do they not design the software to fit - instead of then taking elements out and blaming a format. It's not quite the same thing but hundreds of recording artists managed with the limitations of a vinyl album for decades...
Mar 03, 2008 20:43