Daniel Terdiman | Feb 20, 2008
I've just made a small orange cube disappear with my mind. No hands necessary.
I'm testing out the San Francisco company's so-called brain control interface, the latest iteration of technology it first showed off a year ago, but which, unlike last year, is now almost ready for primetime.
The idea is a blending of hardware and software: A headset that seems a little like the one from the James Cameron-written 1995 film,
Strange Days, complete with a set of sensors that are built to read your brain waves.
The software then is designed to interpret those brain waves in such a way as to allow users to manipulate objects onscreen with nothing but their mind.
So that's why I've come to this office in downtown San Francisco, where I'm face-to-face with this little orange cube. It's kind of mocking me, daring me to make it disappear.
Here's how it works: The software has several choices for actions you can
take. So, taking the disappearing cube as an example, once you're hooked up to
the headset, you're directed to run a short, six-second test, where you
concentrate on doing something,
anything, with your mind--relax, focus,
whatever.
Then, once you've completed the test, it's you against the cube. And the
challenge is to see if you can reproduce what it was you were doing with your
mind during the test; If so, the cube slowly disappears.
In my case, it disappeared, then came back, then disappeared again and then
came back. Repeat.
They also ran me through another example, this time trying to pull the cube
forward. This one was harder because the brain function I chose to do to
synchronize with the challenge was more concentrated. It involved me sort of
tensing up my head and imagining the act of pulling the cube forward. It didn't
work very well.
But with the disappearing act, I simply relaxed my mind, with much better
results.
Of course, there's no relationship at all between brain activity that is
consciously trying to "pull" the cube forward and what happens. That is to say,
it doesn't matter in any way
what you're doing with your mind, so long as
what you do during the six-second calibration matches what you do when you try
to enact the action.
So really, the software is just looking for a pattern match. It's not all
that complicated a concept, though I'm sure it's a pretty difficult engineering
feat.
Emotiv has also built technology designed to read your facial expressions and
emotions. So while there, I saw a demonstration where someone wearing the
headset would smile, frown, smile again, and so forth. And a goofy-looking face
on the monitor would repeat the expression.
For now, this is all still just in prototype phase. But Emotiv promised me
that the headset would be available in time for Christmas this year, at a price
of US$299. It'll come bundled with a game that is geared toward using the
technology, and presumably, more games will follow. The success, I think, of
this product, will be how easy it is for developers to build the technology into
their games. And that, presumably, is why the product is being showcased during
this week's
Game Developers
Conference in San Francisco.
Emotiv also said that the company is working on a partnership with IBM to
integrate the brain control interface technology with Big Blue's virtual worlds
projects.
To be perfectly honest, I think this technology is a ways from being ready
for any hard-core application. Based on what I saw, it's very interesting and
even quite impressive. But I just don't know if it can improve fast enough to
make a real difference in the market in the next year. Perhaps it can, and if
so, that would be fantastic.
Nintendo's Wii and
Guitar Hero have opened people's eyes to all-new
interfaces, and I'm sure that this would fit into that category. But the things
that have made the Wii and the
Guitar Hero controller so successful is
that they are easy and intuitive to use. Whether Emotiv's technology is as well
is something I'd have to reserve judgment on.
Still, I was able to make that cube disappear without using my hands. And
that's something.
Via
Crave CNET
To post comments, you need to become a member. It's FREE.